Tuesday, 18 March 2014

Sony PlayStation 4 headset | Project Morpheus

Sony has undraped its own virtual-reality PlayStation 4 headset, and it's tentatively known as Project Morpheus.

In a recreation landscape where the sensory receptor Rift has galvanized several to surprise what is next, Sony aims to capture slightly of that magic for itself with its own complete of immersive headwear. it is not the primary Sony headset: really, it's had nongaming models for years. This, however, is Sony's entry to VR gaming within the means that we've return to imagine since oculus Rift. and in contrast to the oculus, Project Morpheus feels like it's PS4-only.

Project Morpheus, as it was unveiled at the Game Developers Conference panel in San Francisco tonight, is smaller than Sony's existing HMZ line of headsets. The design looks more like a final product than the still-in-prototype Oculus Rift, with glowing blue LEDs and a Tron-like vibe. But that doesn't indicate how good it actually feels, comparatively speaking. The first demos of Project Morpheus will be given tomorrow morning, so we'll know more then.

According to Richard Marks from Sony R&D, the plans for Project Morpheus reach beyond gaming, to promised partnerships with NASA and uses for immersive science. Similar far-reaching uses have been discussed for Oculus Rift, and in fact for most VR technologies.

How does one control yourself while using Project Morpheus? Well, with the controllers that Sony already has: the PlayStation Eye, DualShock four controller, and Move. The Move, consistent with Marks, is already a really smart VR controller. It truly may be, supported its accuracy and fine-tuned level of pursuit.

The Project Morpheus dev kit Sony's presently using incorporates a 1080p show and a "90+ degree" field of read. It boasts position and rotation head pursuit, three-meter operating volume, 360 degrees of movement, and therefore the ability to use DualShock four and Move controllers at the same time. But, for now, Project Morpheus is hard-wired: wireless capabilities, at now, do not appear to air the table.

Sony already has some developers on-board and dealing on experiences with Project Morpheus, as well as serious hitters like Crytek and Epic. that is excellent news, and specifically what Sony can ought to create its VR gaming technology succeed.

Some of the demos being shown at GDC embody Eve Valkyrie -- one amongst oculus Rift's killer apps -- also because the recent square Enix game stealer, and immersive experiences that appear as if they involve castles and sharks.

But these experiences will need to be pretty amazing to be worth the upsell that Morpheus would inevitably be in addition to owning a PlayStation 4. Despite the efforts of many game developers, motion-controlled gaming via Kinect and Move never really took off like Sony and Microsoft imagined.

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